Basically, experiment Their progress is subtle, and with
Part of the “pretentious” argument comes from the rethinking and reworking of older forms.
Part of the push
Within the sphere of technological progress, there is a sometimes-useless spectacle will take precedent over seamless immersive experience.
newness of videogame design allows freedoms of Though the claim can be made that technology
Videogames are in a business of evolving worlds and advancing the immersive and interactive
Where does this optimistic aura come from?
most optimistic art form in existence…that is, if you ignore the argument that people who do not play videogames think videogames are childish and simple, therefore, not art.
In the meantime, new art is
Due to budget constraints, independent game makers must always work with dated technology and thusly are against the established
Part of the “pretentious” argument comes from the rethinking and reworking of older forms.
I guess you can’t really call it experimental if it’s so readily accepted?
Can you really call it art if experiments
Unlike the stasis of present day experimental art, is the product of established norms within the community.
A repertoire based is almost always based around masterworks drawing the focus of an idea away from the
This is simply a sign of a mature critical grasp of an art form. As societies become familiar with
There is always hope with an infant.
The two-dimensional mushroom kingdom has evolved into the darkly humored nuclear wasteland.
Game narratives have evolved into complex and New techniques While the frame for
..
The newness (and refinement) of game design is at the heart of every videogame blockbuster.
The infancy of games
Older game designs, like puzzle games and racing games, are being implemented into increasingly complex game constructions. These games within the game play various roles in the player’s experience. For example, a puzzle can be implemented so as to give personality to a character or an environment: your character visits a gypsy village, and an old woman challenges you to solve a puzzle. Mechanics from racing games are utilized in every Grand Theft Auto game as the central means of exploring the game’s environment. As more game designs are developed, varied means of
A puzzle can be utilized as an expendable mini-game or as the crux of a discovery. that serves to unlock to entertain the player or as the means of exploring a virtual environment.
Developers update older game designs by synthesizing them into
by creating new polyphony of game design
With the occasional large development (2D to 3D environments, internet content and multiplayer capabilities), the
Game designers must always refine previous designs while creating new ones. are faced with dilemma
With every new promise, there comes a new image of freedom of functions as a
The breakthrough event: a
While everyone’s ideal is different,
People can place their own dream and idea upon it.
Only time will tell
A question arises from the newness aura that surrounds videogames: how will future generations experience our games? How will the context shift?
Videogames are a constant experiment. The newness of a multimedia, interactive narrative
Constant technological progress is making the reassessment of older videogames harder or
The stasis of present day experimental art is the product of established norms within the community.
A repertoire based is almost always based around masterworks drawing the focus of an idea away from the
This is simply a sign of a mature critical grasp of an art form. As societies become familiar with
Constant technological advances allow developers a certain amount of freedom to experiment.
With technology opening up new options, developers are encouraged to take risks and experiment.
Due to budget constraints, independent game makers must always work with dated technology and thusly are against the established
Part of the “pretentious” argument comes from the rethinking and reworking of older forms.
face the problem of working within territory
comparative cultural problems: problems with engrained
Pong. centuries from now, our offspring
the it will be hard to picture anyone but the media historians playing Legend of Zelda.
The newness surrounding videogames
videogames establish new narrative structures, new interactive components, Videogame sequels The progress of videogames is
Resident Evil 1, 2, and 3
Fallout 1 and 2’s superior dialog to Fallout 3
Grand Theft Auto 4’s narrative superiority and setting to GTA 1, 2, 3’s
Technology’s
Experiments with structure and game play
Gameplay:
soundtrack
frame of control
Dialog
Videogames open up worlds of motion
Videogames are exploratory art
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