I found something I tried to write about videogames. The notes are better than the essay.

Basically, experiment Their progress is subtle, and with

Part of the “pretentious” argument comes from the rethinking and reworking of older forms.

Part of the push

Within the sphere of technological progress, there is a  sometimes-useless spectacle will take precedent over seamless immersive experience.

newness of videogame design allows freedoms of  Though the claim can be made that technology

Videogames are in a business of evolving worlds and advancing the immersive and interactive

Where does this optimistic aura come from?

most optimistic art form in existence…that is, if you ignore the argument that people who do not play videogames think videogames are childish and simple, therefore, not art.

In the meantime, new art is

Due to budget constraints, independent game makers must always work with dated technology and thusly are against the established

Part of the “pretentious” argument comes from the rethinking and reworking of older forms.

I guess you can’t really call it experimental if it’s so readily accepted?

Can you really call it art if experiments

Unlike the stasis of present day experimental art,  is the product of established norms within the community.

A repertoire based is almost always based around masterworks drawing the focus of an idea away from the

This is simply a sign of a mature critical grasp of an art form. As societies become familiar with

There is always hope with an infant.

The two-dimensional mushroom kingdom has evolved into the darkly humored nuclear wasteland.

Game narratives have evolved into complex and New techniques While the frame for

..

The newness (and refinement) of game design is at the heart of every videogame blockbuster.

The infancy of games

Older game designs, like puzzle games and racing games, are being implemented into increasingly complex game constructions. These games within the game play various roles in the player’s experience. For example, a puzzle can be implemented so as to give personality to a character or an environment: your character visits a gypsy village, and an old woman challenges you to solve a puzzle. Mechanics from racing games are utilized in every Grand Theft Auto game as the central means of exploring the game’s environment. As more game designs are developed, varied means of

A puzzle can be utilized as an expendable mini-game or as the crux of a discovery.  that serves to unlock to entertain the player or as the means of exploring a virtual environment.

Developers update older game designs by synthesizing them into

by creating new polyphony of game design

With the occasional large development (2D to 3D environments, internet content and multiplayer capabilities), the

Game designers must always refine previous designs while creating new ones. are faced with dilemma

With every new promise, there comes a new image of freedom of functions as a

The breakthrough event: a

While everyone’s ideal is different,

People can place their own dream and idea upon it.

Only time will tell

A question arises from the newness aura that surrounds videogames: how will future generations experience our games? How will the context shift?

Videogames are a constant experiment. The newness of a multimedia, interactive narrative

Constant technological progress is making the reassessment of older videogames harder or

The stasis of present day experimental art is the product of established norms within the community.

A repertoire based is almost always based around masterworks drawing the focus of an idea away from the

This is simply a sign of a mature critical grasp of an art form. As societies become familiar with

Constant technological advances allow developers a certain amount of freedom to experiment.

With technology opening up new options, developers are encouraged to take risks and experiment.

Due to budget constraints, independent game makers must always work with dated technology and thusly are against the established

Part of the “pretentious” argument comes from the rethinking and reworking of older forms.

face the problem of working within territory

comparative cultural problems: problems with engrained

Pong. centuries from now, our offspring

the it will be hard to picture anyone but the media historians playing Legend of Zelda.

The newness surrounding videogames

videogames establish new narrative structures, new interactive components, Videogame sequels The progress of videogames is

Resident Evil 1, 2, and 3

Fallout 1 and 2’s superior dialog to Fallout 3

Grand Theft Auto 4’s narrative superiority and setting to GTA 1, 2, 3’s

Technology’s

Experiments with structure and game play

Gameplay:

soundtrack

frame of control

Dialog

Videogames open up worlds of motion

Videogames are exploratory art


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