Tennis and Not Tennis (2013) - Surrealist escapade through layers of tennis and not tennis Tennis and Not Tennis was developed in collaboration with Robert Dionne and Stephen Clark for Eric Zimmerman's digital game studio class at the NYU Game Center in the spring of 2013. One of the main inspirations for the composition of the game was the theory of "operational formalism." In the foreword to the Richard Pevear and Larissa Volokhonsky translation of Dostoevsky's "Demons," Pevear summarizes this method of work: "[Demons] is a means of knowledge, an instrument of exploration; it is thus always beyond the creator himself or herself; it is in advance of his or her intelligence and of his or her faith." This "operational formalism"... is a search for the form that will reveal meaning, a testing of truth by artistic embodiment. The form achieved grants the artist, and thus the reader, a knowledge of the world which is also self-knowledge, for the penetration of reality goes both ways. For Stephen, Robert, and I, this is not only reinforces an experimental approach to narrative but explains how and why allowing exploration is important to a narrative and shows how closely the process of world creation and exploration can be linked. Download (Mac OS X) |
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Soft Body |
Fadar |
Crumble |
Prototypes/ 10-hour things |
Tennis Not Tennis |
Two Things |
Bare-Knuckle |
Vision |
Big Hell |