Fadar is a maze game and world-building, procedural music tool. By moving horizontally, vertically, and horizontally, players interact with 1 of 3 worlds. The game hosts hordes of unique musical creatures and musical tiles.
Fadar was developed in six weeks for Andy Nealen's Minimalist Game Design course at NYU-Poly in collaboration with Diego Garcia, Eddie Melcer, and Michael Consoli. I developed the original prototype and served as the lead game designer and sound designer on this project. Spring 2013.