I'm an American game designer and musician living in Sweden. As of July 2020, I'm working at MachineGames as a Senior Game Designer.
I've designed games from the ground up. My first commercial game, "Soft Body," was released on the PlayStation 4 and Steam in 2016 and garnered awards and nominations, and also positive rewiews from GameSpot, Killscreen, and Dualshockers. "Soft Body" received funding from the Indie Fund and the NYU Game Center Incubator.
From 2017 to 2020, I worked as a game designer at Avalanche Studios Group in Stockholm. I was promoted to lead game designer in 2019. I worked extensively with Expansive Worlds, Avalanche's outdoors games division. My credits include "theHunter: Call of the Wild" and DLC and a new, unannounced title.
Before developing games, I composed and directed experimental operas, including "How To Look at the Ocean (Now I am a Flower)" and "Tydrus the Twit. In addition to my work in opera, I've composed electronic music and pieces for chamber ensembles and orchestra, but I also have toured/performed/started some pop/rock/country bands.